This trailer is part of Cosmos: The Starlancer, an animated short currently in development. The project is produced entirely in Unreal Engine 5, with final compositing completed in Nuke. No AI was used in this.
I led all creative and technical aspects of the production, including direction, cinematography, editing, environment creation, character work, props, visual effects, motion capture, animation, and final compositing.
All the props and Characters were done in zBrush, Maya. Textured in substance and with shaders inside UE5.
Currently upgrading the characters to the new Metahuman workflow.