Green Goblin - Realtime Character

Personal Project: This was inspired by Jacinda Chew's and Gavin Goulden's artistic direction in Marvel's Spider-Man.

TimeSpan: 3 weeks High Res - 1 week retopology and texturing.

- The mesh was built in zBrush, Maya and Cinema 4D, textured using Photoshop and Substance Painter. Base Unreal Realistic Human shaders were used for the skin, eyes and the hair with extra modifications. The rest of the body used a custom written shader.

- Simple blendshapes for the eye movement and the facial expression were created using zBrush.

- The eyes use an occlusion, tearline and tearduct blend layers to create a realistic shade.

- The rig was done using Maya Quick Rig with additional bones for the hands and fingers. The Idle animation was created using this rig and the blendshapes in Maya.

Beauty Renders

Beauty Renders

Face Shading - Bases built upon the built-in UE4 Human Shader for hair, eyes and skin, with adjustments on top.

Face Shading - Bases built upon the built-in UE4 Human Shader for hair, eyes and skin, with adjustments on top.

UE4 Turnaround - Full Body

UE4 Turnaround - Full Body

360 Turnaround - Unreal Engine 4

Marmoset Turnaround - Full Body

Marmoset Turnaround - Full Body

Marmoset Turnaround - Closeup

Marmoset Turnaround - Closeup

Marmoset Turnaround - Props

Marmoset Turnaround - Props

Goblin Glider Concept Mesh

Goblin Glider Concept Mesh

Breakdown

Breakdown

Marmoset Glider

Marmoset Glider

Original zBrush Concept Paintover

Original zBrush Concept Paintover